ux/ui

I don’t just design interfaces — I look for ways to make the digital feel natural to the body.

So that a gesture, a glance, a pause, and movement on the screen feel as intuitive as they do in real life.

I work with attention, time, and trust.

1
FOMA: Quantum Dialogue Experiment
FOMA is a web experiment on the edge of performative art and explainable artificial intelligence (XAI).
It splits explainability into two dimensions: the preset generation parameters (conservatism, temperature, epochs, memory) — which function more like settings of human perception — and the model’s internal mechanics, which are revealed only if the user chooses to interfere.
Inspired by the quantum double-slit experiment, the system presents a choice: to observe — and collapse the wave — or to trust the process and receive a whole, uninterrupted response.
If you click “peek,” the generation stops and reliably reveals the inner workings of the AI: logits, attention, unrealized paths.
If you don’t interfere, the answer arrives whole and indivisible.

Named after the apostle Thomas — the one who believed only after touching — FOMA invites reflection: does observing mean changing?

Project goal:
  • To create a online performance on how the act of observation affects both interface behavior and user behavior.
What’s been done:
  • Low-fi prototype
  • neural network FOMA
This is a short fragment of the FOMA prototype, where I explore the idea of peeking and its effect on the generation process — much like in the quantum slit experiment. At the same time, it plays with UX reflexes: the red button feels dangerous, yet it’s hard to resist clicking.
2
Further: a website for a company organizing easy hiking trips
Task:
To create a website that shows hiking can be light, warm, beautiful, and fully organized — the kind of journey you can take with a teenager, without buying special gear or worrying about discomfort.
I analyzed different audience types and their concerns: some worry about hygiene, others about carrying heavy backpacks, some are afraid the group won’t be a good fit, and others just want great photos and time under the stars with their kid. I included visual and narrative cues on the site that speak to each of these people.

Solution:
The visual concept is built on contrast: the site begins like an illustrated book — evoking a sense of story, comfort, and childhood. As you scroll, it begins to "come alive": drawings give way to real photographs, and the usual registration button burns gently in the center of a campfire, calling you to join.
There's also an interactive game — “Pack Your Backpack.” The user drags items into a virtual pack, and the site lightly guides what’s needed and what isn’t. This adds uniqueness and helps dispel the myth that hiking must be hard or heavy.
For every audience type, there’s a hook: a photographer travels with the group and creates a mini-film of the journey; guides and a cook provide support and comfort; the group is small and personal; the routes are beautiful but not overwhelming.
All of this reinforces the central idea: hiking doesn’t have to be a challenge — it can be a way to rest, reconnect, and reach places no car or plane can take you.
3
Online Magazine Layout
Task:
To design a media platform where you don’t just read the text — you read the tone.
Tochka Zreniya ("Point of View") is about lightness of thought without simplifying the meaning.
It combines attentiveness, irony, visual sensitivity, and curiosity about how perception works — personal, cultural, digital.

What’s been done:
I aimed to support this atmosphere through design:
minimal distractions, a clean structure, visual breathing space, and subtle accents.
The way you move through the site is intuitive but not predictable — like a conversation you want to keep going.
I also created the Tochka Zreniya logo a soft but memorable symbol that blends a star, an eye, and a point of origin.
It sets the tone for the whole project: attentive, witty, open.
  • A layout where you immediately understand what’s where
  • A system of visual accents and tags for navigation
  • Support for unconventional content formats without losing readability
  • Thoughtful work with typography and card rhythm
  • – A flexible system that adapts easily to different topics and sections
4
Performance Invitation Website: Vuka
Task:
To create a landing page for the performance Vuka.
The performance explores inner space, chaos, and the absence of clear explanations — so it was important that the site also felt a bit strange and fragmented, but still readable. The goal was to convey the artistic atmosphere without flattening it, while still keeping the viewer with us.

What’s been done:
AR objects were integrated into the design — fragments of the word peace, representing the inner world the audience searches for during the performance. This plays with the phrase inner peace / inner pieces.
Like in the performance, only fragments are visible — creating a tension of the search.
The layout is slightly chaotic and shifted, visually supporting the atmosphere, but everything stays clear and navigable.
The dove plays an important visual role — it hints at the performance’s hidden ending: the artist transforms into a dove, though this is never directly announced.

The site doesn’t work like a traditional announcement — it acts as part of the performance itself. The experience begins the moment someone enters the page.

I’m a UX designer interested not just in buttons and interfaces, but in how the digital is felt in the body.
I care about how someone experiences movement, pause, response — how they sense that the system is alive, understandable, and theirs.
I see UX as a conversation with attention, as care for perception, as a way to build trust.

And I have a lot of fresh ideas — from overlaps, from observation, from life.
If you’re looking for a designer who feels how the screen breathes — get in touch.

I’m here to shape clear forms for complex sensations.

Hard Skills:


UX research & empathic prototyping

Motion-aware interface design (Figma)

Story-driven UI/UX writing

Art direction & concept creation

Designing interfaces as performative experiences

Soft Skills:

✦ Sensitive attention to rhythm and perception
✦ Intuitive thinking across disciplines
✦ Motion logic intuition
✦ Visual literacy with philosophical depth
✦ Ability to hold ambiguity with clarity
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