I AM A UX/UI DIRECTOR AND RESEARCHER

MY UX IS AN IMMERSIVE PERFORMANCE

WHERE UI IS A DIGITAL BODY

🔑 : I’m used to speaking about projects clearly and deeply. I know how to listen, communicate, and argue thoughtfully. I don’t lose meaning for the sake of beauty—and vice versa.


🔧 : Figma · FigJam · Miro · Tilda · Webflow (basic) · Notion · Slack


ux

ui

user flows · hypotheses · prototypes · site architecture · user scenarios · CJM · design thinking · empathy · interviews and research · usability testing

visual hierarchy · typography · color work · design systems · responsive design · moodboards · UI kit management


My approach to UX design grew out of theatre directing: I work with attention and trust as bodily, almost unconscious reactions. Attention is not just thought; it is an immediate bodily tuning. I am interested in exploring digital embodiment and finding patterns that precisely connect the user with the interface and the ideas it carries.

Case Study // NO.1

FOMA AI
A web experiment at the intersection of performance art, interface design, and explainable AI, where the user becomes an observer influencing the neural network’s generative flow.
Research into dark patterns, UX ethics and AI ethics.
Nice to meet you: I’m Kota Davudova

My path in UX/UI design is a continuation of my work as a puppet theatre director, where the living and non-living constantly intertwine. I’m still exploring this boundary between 1 and 0, and I’m now deeply fascinated by artificial intelligence as both a tool and a co-author, helping to reveal digital nature and create new hybrid methodologies.


For me, design is not just about interfaces; it is a subtle study of interaction where intuition meets precision, and the boundaries between artificial and natural become increasingly transparent.
CONTACT:
maggiproject@gmail.com
+381 62 1107180
Designer diary


29/4/25
#1
Animation, entropy, and the human capacity to suspect life

Isn't it fascinating that animation is not so much about design as it is about time—about how it flows and makes everything alive. Animation makes the digital resemble the world we were born into. And the world obeys entropy—things break down, burn out, age irreversibly.

Anything alive is not a single moment but a span and a transition. A gaze glides; it doesn’t jump. Even a leaf doesn’t fall suddenly.

We grow up accustomed to this rhythm—that everything happens just a little bit not immediately. That’s why an interface without any animation always feels a bit alien, as if you’ve arrived in a place with no gravity.

At the same time, humans are inclined to see a soul where there is none—in rustles, shadows, the whisper of leaves. This is an ancient survival mechanism: it’s better to run away ten times for nothing than to miss the tiger once hiding in the bushes.

That’s why when a screen “comes alive,” we feel at home, not alienated. This isn’t magic; it’s biology.

A well-animated interface—or, simply, an interface that notices you are here—will always be perceived as more trustworthy.

I am interested in experimenting with how animation and pause can direct trust. In commercial projects, this is a matter of usability. In artistic work, it becomes something more fragile: an intimate influence, the illusion of being understood, a game of response.

I also want to explore the darker sides of this phenomenon.

14/4/25
#2
On cardboard, sticks, and bridges between worlds

Today I was watching UX lectures and paused at prototype examples.

Google tested its smart glasses by strapping something like a cardboard rice cooker to people’s heads—just to understand how it would feel. Yandex, to test where it would be best to show pop-up hints in their navigation app, taped pieces of paper to a screen on a stick—manually, while in motion.

It’s amazing in its almost theatrical naivety.

I love this moment when digital logic hasn’t yet become an interface but is lived through the body, a gesture, awkwardness. As if the digital cannot be born without its own performance.

It’s funny that to test an AI’s reaction, a person has to run around with a stick.

But it’s even funnier that in these cardboard frameworks, a reality is born that we later wear on our faces.

I think that’s the bridge.

The digital may seem limitless, but it is always tested through a limited body:

through a neck that gets tired, a hand that holds a paper, eyes that can’t keep up.

To understand how a “smart” system will behave, a person has to become, for a moment, a bit of a clown, a bit of an actor.

And there’s truth in that.

The digital can do what the physical world cannot.

But it is the human who tests whether it can be believed—if you touch it with your body.

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